Blog

News and updates on our digital signage platform and related technologies.

Screen Synchronization for Android

Continue Reading Posted on Dec 17, 2014 by Mike Tinnes  |   First article

A common requirement for digital signage deployments is synchronized content across multiple displays. This can take the form of duplicated content in which case each display plays the same content at the same time, or a video wall where each display is responsible for a portion of the content. Android hardware is generally limited to a single video output which of course means it can only drive ... Read more »

Counter Gadget Now Available

Continue Reading Posted on Dec 02, 2014 by Mike Tinnes  |   First article

We've added a new gadget to count the elapsed time from or to a specified date. This is useful for counting down to a sale, special event, etc, or for counting the number of incident free days, for example. As with our other gadgets, just add a gadget zone to your template and select the Counter Gadget from the drop-down list. ... Read more »

Now Hiring

Continue Reading Posted on Oct 20, 2014 by Mike Tinnes  |   First article

We're looking for a few good coders. If you've got technical chops in .NET or mobile app development on Android/iOS and looking for work, please drop us a resume. RevelDigital is growing and we are in immediate need of skilled developers and support personnel. All positions based in Fargo, ND with salaries depending on experience. Please see our careers page for more info: http:// ... Read more »

We've Moved!

Continue Reading Posted on Aug 25, 2014 by Mike Tinnes  |   First article

RevelDigital offices have moved to a new location so please update your mailing addresses if necessary. Our new address is: 300 NP Ave STE 203 Fargo, ND 58102 The new space is still in the heart of downtown Fargo, ND and provides us with more legroom and access to gigabit fiber connectivity. Sometime in the next few days there will be a brief interruption of service as some of our hardware ... Read more »

Media Approval Now Available

Continue Reading Posted on Jul 29, 2014 by Mike Tinnes  |   First article

We are announcing a new media approval feature providing more control over your content. When enabled, media approval prevents any unauthorized media from being scheduled until approved by a designated user. The process itself is very streamlined and only requires a few steps to be enabled for your account. Once enabled any media uploaded to your account will be automatically withheld from ... Read more »

Remote Display Management

Continue Reading Posted on Jun 01, 2014 by Mike Tinnes  |   First article

Does your display have an RS-232 management port? Are you using Android player hardware with an available USB port? If so then read on to learn how to remotely control your display volume, inputs, power, etc. all from within RevelDigital. The primary advantage of enabling display control is cutting power usage. Once configured, the RevelDigital players will power off the attached display when ... Read more »

Multi-Location Weather Gadget

Continue Reading Posted on May 20, 2014 by Mike Tinnes  |   First article

We've added a new weather gadget with support for up to 5 different locations. Current weather for each location is displayed for a few seconds before flipping to the next location. Just add a gadget zone to your template and select "Weather for Multiple Locations" from the drop list. Weather information includes current conditions and high/low temperature for the day. ... Read more »

Emergency Alerts Reminder for Severe Weather Season

Continue Reading Posted on May 08, 2014 by Mike Tinnes  |   First article

Severe weather season is here and we thought it would be a good time to remind everyone of automated emergency alerting. Any of your RevelDigital displays can be configured to automatically warn of severe weather and other emergency situations with a full screen alert message and audible alert tone. Once the warning has expired your regular content will resume play. Enable automated alerts in ... Read more »

Instagram Integration

Continue Reading Posted on Apr 21, 2014 by Mike Tinnes  |   First article

Announcing our new Instagram integration! Instagram photos can now be added to any template with our new Instagram gadget. Options are available to source the photos by user, location, tag, or by popularity. An optional caption provides additional information on each photo. For a step by step how-to please reference our KB article here: http://support.reveldigital.com/kb/advanced-topics/ ... Read more »

Heartbleed Security Concerns

Continue Reading Posted on Apr 12, 2014 by Mike Tinnes  |   First article

The recent discovery of the SSL vulnerability coined 'Heartbleed' has raised concern for all users of web based software and justifiably so. SSL is the security protocol which encrypts the data channel between browser and server. The vulnerability involves a server library called OpenSSL which is common on many Linux based distributions and has the potential to allow an attacker to collect ... Read more »

Mobile Driven Signage

Continue Reading Posted on Mar 10, 2014 by Mike Tinnes  |   First article

Viewership is obviously important to the success of your digital signage but imagine if your viewers were actively engaged. Viewers interacting with your signage are not only giving you their full attention, but with the ability to drive the content they are allowed a more personalized experience. A viewer with some vested interest is far more likely to stay engaged longer. Also, a nice ... Read more »

Javascript emulation of the RadioShack MC-10

Continue Reading Posted on Apr 29, 2012 by Mike Tinnes  |   First article

With modern web browsers closing the performance gap with native applications coupled with HTML5 support for everything from 2D immediate mode graphics to databases, we are starting to see things thought only possible in a desktop app. A great example of this performance is the ability to emulate old hardware right in the browser! You can find emulators for the Nintendo, Sinclair ZX, and ... Read more »

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